Resume
Experience
NFL Network
Culver City, CA | Aug. 2010 - Present
Graphics Producer
Responsible for managing software and look development for realtime on-air graphics system (Vizrt). Position requires assignment and tracking of tasks for realtime graphics department, communicating with show producers, designers, and graphics operators, coordination with outsourced vendors, as well as communicating with hardware manufacturers to troubleshoot technical hardware issues.
Digital Domain
Venice, CA | Jan. 2010 - July 2010
Visual Effects Digital Coordinator
Tron: Legacy
Responsible for the assignment and tracking of tasks for the outsource department for Tron: Legacy. Facilitated the movement of shots between teams, coordinated daily reviews, and communicated status updates to ensure the delivery of shots on schedule. Provided administrative support to the production management team and show supervisors. Communicated between internal supervisors and outsourced vendors in India, Mexico, and Canada.
Rhythm & Hues Studios
Los Angeles, CA | Sept. 2008 - Nov. 2009
Visual Effects Digital Coordinator
Land of the Lost
Alvin and the Chipmunks: The Squeakuel
Worked with Supervisors and Artists to implement internal client direction. Scheduled work flow, based on show priorities, to hit target delivery dates. Managed internal shot goals, statuses, and delivery dates using online tracking database. Attended daily reviews, taking, distributing, and managing review notes. Communicated with multiple departments within the VFX pipeline. Managed multiple teams, both in Los Angeles and India.
NFL Network
Culver City, CA | Sept. 2003 - Aug. 2008
Graphics Producer (2007-2008)
Accountable for managing Graphic Design and Production projects for live broadcasts, from concept to delivery, and ongoing daily support. Was responsible for graphic support for studio and remote broadcasts of shows including NFL Total Access, NFL GameDay, NFL Replay, Who Is, Playbook, Path to the Draft, and others, including the international broadcast of Super Bowl XLII.
Graphic Designer/Production Artist (2003-2007)
Designed and produced specialized segment open animations, lower thirds, and full-screen promos for shows on NFL Network. Daily responsibilities included production of full-screen and lower third graphics for NFL Total Access and NFL Replay, preparation of head shots for air, and general graphics support.
ABC7 Los Angeles
Glendale, CA | Sept. 2002 - May 2003
Graphic Design Intern
Learned the basics of broadcast design, while assisting the Art Department in its many daily needs for various projects.
Skills and Abilities
I’m accustomed to working in a very high pressure environment, managing multiple projects at once. While I am self-sufficient, I love to work in a team atmosphere. I’m a very strong communicator with a great work ethic. I’m driven to be creative, and I'm always eager to learn more.
Design tools:
Adobe Photoshop, Illustrator, After Effects, InDesign, Dreamweaver, Flash, Cinema 4D, TextWrangler (css/html)
Editing systems:
Final Cut Pro, Avid
Live broadcast graphics systems:
Viz|Artist, Viz|Trio, DEKO
Web tools:
HTML, CSS, Flash, JavaScript, XML, PHP, TextWrangler, Dreamweaver, GoLive
Project management:
Microsoft Excel, Office, as well as other project and time management software and systems such as Rhythm & Hues proprietary Jobtracker software.
Education
California State Polytechnic University, Pomona
Pomona, CA | 1999 - 2003
Art Major, Graphic Design Option
References available upon request